I still don't know why anyone hires out development work to Arzest, but as far as I can tell, working with Arzest was Yuji Naka's idea to begin with. You can easily convince me that Arzest doesn't have any fans, though, and therefore don't really care about the quality of the products they develop. But you can't tell me that these guys that do surveys and take player feedback into account hate their fans. That's a pretty broad and stupid statement to make, especially for a company as large as Square Enix, which has plenty of “good” divisions in it, like Tomoya Asano's team and the Dragon Quest teams.Yeah, all of those are under Yuu Miyake, and I guess BALAN WONDERWORLD also ended up rolling up to him. He cited a quality of life improvement he made to Sonic the Hedgehog (1991) as evidence that he could've turned BALAN WONDERWORLD around.įinally, he concluded that Arzest and Square Enix hate their fans and their games. Yuji Naka also thinks that if he was able to stay on the project for the rest of the six months, the game would've been better instead of being a disaster. SQUARE ENIX also apparently banned him from interacting with his own cult on social media, which I see as a good move by them and also one that has kept Yuji Naka from slapping people like me. Yuji Naka believed it's not right to disassociate the game's director the way he was removed, despite his name being the first one to appear in the game's credits. He saw this as out-of-line, though what the line is between director and producer is company-dependent. Yuji Naka became frustrated that the producer was calling the shots for the game's development timeline, instead of himself, as the director. Naoto Ohshima the producer and character designer, of Arzest.Īnd Yuu Miyake, Yosuke Matsuda, and Noriyoshi Fujimoto of SQUARE ENIX. Here is this article's cast of characters, courtesy of the BALAN WONDERWORLD credits. That's an important point I'll get to a little later. Quite frankly, I don't know why anyone would value their relationship with Arzest or how Arzest is even still in business when every game they've worked on has ranged from aggressively bad to mediocre. Arzest founder and Yuji Naka's best buddy from the Sonic the Hedgehog days, Naoto Ohshima, apparently complained to BALAN WONDERWORLD's producer, a Square Enix man by the name of Noriyoshi Fujimoto. Number two, Yuji Naka was jeopardising Square Enix's relationship with developer Arzest by complaining about Arzest submitting builds of BALAN WONDERWORLD to Square Enix that were buggy and awful. (But if this is an issue, I can see why the game's sound head would want him out.) I guess, to be fair, it does sound pretty nice. And SQUARE ENIX hasn't done so-although they haven't taken down unofficial uploads of the soundtrack on YouTube despite those being around pretty much since the game's release, like this uncredited “homage” of a theme from Ghostbusters. I'm not entirely sure what he's talking about when he mentions the YouTuber and an arranged soundtrack, but Yuji Naka wanted the game's original soundtrack released. He cited two reasons: Number one, something about the game's soundtrack. ” Essentially, no one wanted Yuji Naka around. This removal was done by Square Enix's “producer, head of marketing, head of sound, managing director, and. There is a presumably competently English-translated version here, since using machine translations on Yuji Naka's Japanese text comes out to incoherent gibberish.īasically, Yuji Naka was removed as the director of BALAN WONDERWORLD half a year before its release, so he filed a lawsuit. E arlier today Yuji Naka went on a rant on Twitter, providing a tell-some story to the world now that his trial (as in, through a court) with SQUARE ENIX is over (.and apparently he had one of those) and he can talk freely about it and the troubled development of BALAN WONDERWORLD, which is an infamously awful 3D platformer that released last year.
0 Comments
Leave a Reply. |